Eko Software and BigBen Interactive have revealed details regarding the patch as well as the new Endgame mode coming next week for their recently released ARPG, Warhammer: Chaosbane in a Steam blog post.
While not final, these pre-patch notes should give you an idea as to what to expect next week.
NEW GAME MODE – INVASION
An Invasion map is played out on randomly generated levels from specific acts, Boss Fights or Arena battles with waves of enemies. Each Invasion tree node may be modified by some alterations, depending on the dark god they’re related to (poison for Nurgle, Magic Shields for Tzeentch as examples).
During this time, you’ll also be fighting against Corruption. This manifests as a life draining effect that players will have to endure. Each map has a corruption value, which becomes increasingly harsher the further a player moves away from the origin of the Invasion node trees. At the end of each invasion tree branch, you unlock powerful rewards that are exclusive to this mode, including: new skills, new heroic jewels and new potion effects.
The difficulty of Invasion is also defined by its Rank. Finishing an Invasion at a specific Rank will unlock higher Ranks and tougher Invasions. Try to find new rarity objects to become stronger and aim to complete the highest Rank possible. Invasion will release with the next patch.
Patch Notes
Features:
- Adding stages 11 through 20 for the collector’s guild.
- Adding an option to display loot permanently.
- Adding two new difficulty levels, Chaos 6 and Chaos 7.
Balancing:
- Rebalancing a number of boss encounters throughout the game.
- Damage over time effects (poison, bleeding, etc) will no longer kill players. If a player is very low on health, DOT effects will not bring them to below 1HP.
Technical Updates:
- Option added to activate or deactivate Depth of Field
- Option added to activate or deactivate temporal anti-aliasing.
- Option added to activate or deactivate MLAA.
- Option added to activate or deactivate volumetric lighting
Bug Fixes
- Fixing a bug occurring in endgame modes (Relic hunt, etc) where changing online visibility could crash the dungeon
- Fixing a bug that could display a boss’ life meter multiple times
- Fixing a bug that prevented NPCs from changing position when completing the campaign
- Fixing the way controls are displayed in the « revive » window
- Fixing the way modifiers are displayed in Relic Hunt mode
- Fixing a bug on filters in the skill menu
- Fixing a bug when trying to assign the Shift or Alt key in the key binding menu
- Pets will now correctly increase the loot radius
- Fixing a bug when the HUD is displayed in ratios other than 16/9
Localization
- Font will be changed for Japanese text
Read our review of Chaosbane here.