In my 2023 review, I declared RoboCop: Rogue City to be ‘a game made by RoboCop fans for RoboCop fans.’ But let’s be honest—when it comes to RoboCop, there’s no such thing as too much RoboCop. I craved more cyborg justice, and it seems the Polish masterminds at Teyon heard my robotic plea. Enter RoboCop: Rogue City – Unfinished Business (try saying that three times fast), a brand-new standalone expansion that doubles as a much-needed sequel. It’s more RoboCop, it’s more business, and it’s more unfinished—just what my prime directives ordered. Dead or alive, I’m playing this game.

I’m Not Arresting You Anymore
RoboCop: Rogue City – Unfinished Business is exactly what I described above. It’s more of the same and all the better for it. The plot kicks off when a group of heavily armed mercenaries violently storms the beloved Metro West Precinct, murdering our boys in blue. The mercenaries’ goal is to use what they’ve stolen from the precinct to hack OCP systems and seize control of its military assets. Their target is OCP’s latest project: the futuristic, high-tech OmniTower, which they seize and fortify, putting control of Detroit’s advanced technology—and potentially RoboCop himself—at risk. As is business, it’s up to OCP Crime Prevention Unit 001 to climb the hazardous floors of the OmniTower and put bad guys where they belong- in a shallow grave.

Unfinished Business goes for that “more Murphy, more problems” approach, zeroing in on RoboCop’s softer, squishier human side. There are several key characters and revelations related to RoboCop’s past, intertwined with the rising threat to Detroit. While the voice acting for everyone except RoboCop (I’d let Peter Weller sell me even an expired insurance policy) is pretty wooden, and the facial animations and lip sync are borderline uncanny valley, the story moves the gameplay along.

There are even several sections where you take control of pre-RoboCop Murphy or other characters. These levels come across as a fresh change of pace from the relentless carnage and bullet showers. The main villain is pretty likable, and RoboCop’s trademark comic-book grit and movie magic are still holding the fort. So, while it might not earn a prime directive for drama, it’s enjoyable enough—and hey, decent stuff is hard to find in Old Detroit.

Can’t Stay Out of Trouble
When it comes to the gameplay side of things, Unfinished Business feels even more familiar. As a towering hunk of metal, you shoot, punch, throw, dismember, and even freeze criminal scum who took over OmniTower. All of RoboCop’s unlockable abilities (the dash, the flashbang, and the shield) are available from the start for your pleasure. The upgrade system returns, and the same can be said for the Auto 9. The oddly satisfying weapon upgrade system is back, and yes—your trusty Auto 9 can go from humble sidearm to downright unstoppable artillery. It’s like giving RoboCop a speedball, but instead of energy, you get pure, unrelenting firepower. Prepare to turn that pistol into the bad guys’ worst nightmare—one upgraded bullet at a time

All the other standard artillery from Rogue City also makes a return. From wimpy 9mm to the mighty cobra cannon, it’s all there. Moreover, the all-new Cryo Cannon serves as this game’s BFG that can turn hordes of enemies into something that would make Mr. Freeze very, very happy. There is even a level where you’re handed control of the hulking ED-209, something that’s enough to make fanboys cream their pants in joy. The game’s total lack of any boss fight kind of squanders this potential. Even the newly introduced Otomo P-02 does not pose any serious threat to our force of justice. I 100% the game on hard difficulty, and it was pretty much a cakewalk. I heard the other difficulties are better, but that’s for another day.

Law of the Jungle
Much like in Rogue City, Unfinished Business throws in a few side quests to liven up your slow-motion elevator ride to the top. Just don’t expect epic tales—these side gigs are so tiny, you might blink and miss them. Tasks range from RoboCop performing his best locker-door-hulk impression to heroically rescuing a washing machine stuck in existential limbo. Think of it as RoboCop flexing his gentle side. Sure, they’re small, but hey, even Detroit’s toughest cyborg needs the occasional break from busting heads to bust open a jammed fridge or telling a kid that his drawing sucks.

Again, like Rogue City, there are a handful of bugs and technical issues that may ruin your parade. Most common bugs I’ve run into include wonky physics, misaligned subtitles, some performance hiccups (runs better than Rogue City for sure), missing sound effects, janky animations, and some crashes here and there. The game is also shorter than Rogue City. My playthrough took around 13 hours, which is 3 hours more than the advertised runtime and pretty neat for $30 expansion.

Real Talk
RoboCop: Rogue City – Unfinished Business is, well, more RoboCop doing what RoboCop does best. If you were already sold on the first game (and honestly, who wouldn’t be?), you’ll be just as happy to clock in for another shift. It’s like Teyon is secretly testing the waters for a future Judge Dredd title while binge-watching The Raid. Unfinished Business is clearly a labor of love, and honestly, I’d happily buy it for $29.99 just for the privilege of dishing out more cybernetic smackdown.

FINAL SCORE: 80/100