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Gears 5 E3 reveal came as no surprise. After all the Gears of War franchise is one of Microsoft’s premium exclusives.

In an interview Wired conducted with Rod Fergusson, studio head at The Coalition, it was revealed that Gears 5 will be made from the ground up with PC in mind.

“Having a game that we’re building from the ground up for PC [means players] will be able to take advantage of all the types of different PC optimisation options you can have,” Fergusson says. “You’ll be able to max it to quite high. It’s still reasonably early, but we can usually get to 120fps. It’s obviously going to matter what hardware you’re using to get that – but it’ll be able to scale up that high, [if] the hardware can push it.”

The game is aiming to be a technological marvel. It’s set to run in 4K HDR at 60fps on Xbox One X, and it’s targeting that benchmark across all modes. As a first-party title, Gears 5 will arrive on Xbox Game Pass and Xbox Play Anywhere at launch.

“Our target is always 60fps, and we believe – with everything we’ve done, the learning we’ve taken from Gears 4, and the optimisations we’ve been able to do beyond that – that’s exactly what we’re going to be doing, 60fps at 4K,” Fergusson says.”

Gears of War is returning in the form of three separate games; Gears 5 on Xbox One and PC, Gears Tactics, a PC-first release targeting strategy players, and Gears Pop! for smartphones, which features a crossover with Funko Pops.

Gears 5, combined with the upcoming Halo: Infinite seems to be strong players that can alleviate the exclusivity problem Microsoft has been having lately. Gears 5 is slated for a 2019 release date.

Credit: Wired

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