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Ghanaian Agent Astra harnesses the energies of the cosmos to reshape battlefields to her whim. With full command of her astral form and a talent for deep strategic foresight, she’s always eons ahead of her enemy’s next move.

Basic Agent Info

  • Call-sign – Astra
  • Nationality: Ghana
  • Power source: Radiant
  • Role: Controller

Agent Abilities:

C: GRAVITY WELL

Place Stars in Astral Form (X)
ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside fragile.

 Q: NOVA PULSE

Place Stars in Astral Form (X)
ACTIVATE a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, concussing all players in its area.

E: NEBULA
Place Stars in Astral Form (X)
ACTIVATE a Star to transform it into a Nebula (smoke).

F: DISSIPATE
Use (F) on a Star to Dissipate it, returning the star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star’s location before returning.

X: ASTRAL FORM / COSMIC DIVIDE

ACTIVATE to enter Astral Form where you can place Stars with PRIMARY FIRE. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well.

When Cosmic Divide is charged, use SECONDARY FIRE in Astral Form to begin aiming it, then PRIMARY FIRE to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and heavily dampens audio.

Riot developers including John “Riot MEMEMEMEME” Goscicki, Producer – Characters, came out with the ideology behind the character. “With Astra, we wanted to make a controller that was thinking about the whole map. Her global presence was there right from the beginning. From there the fine-tuning was in finding the right abilities to balance predicting enemies’ actions and reacting to changing game circumstances. We love that Astra has a (literally) different perspective on the map and from that top-down view starts naturally thinking about all the different ways a round could go and how to account for them. However, you can’t always be in the driver’s seat dictating the flow of a round, so giving her some ability to react and change her plan was critical, though dangerous, as you leave your physical body vulnerable. We wanted her skill expression to be about gathering information and turning that into a plan, where the execution phase is less about precisely targeting a grenade throw and more about seeing if your read on the enemy came together how you hoped.” said the developers when asked about the goals that led to the creation of our newest agent Astra.

We are absolutely excited for the upcoming ACT II of the episode II and the changes it brings with it.

 

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