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Exoplanet: First Contact, a game developed by a small Indie team “Alersteam” and published by “Grab The Games” just got Another major update.

Development of this game was made possible thanks to the $67,444 received from 2,331 backers on Kickstarter.

“Exoplanet: First Contact” is a survival singleplayer, story-driven third person action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K’Tharsis.

Exoplanet Update #2:

Here is the list of some of the most noteworthy changes:


  • Enemy bandits. They will attack the hero on sight
  • Two Bounty Hunter Terminals: near Hunter’s Rest and in the Fort
  • The Fort has been expanded and updated in preparation for future quests


  • Added CLUT support to graphics engine. Basically that means that the colors should be more vibrant now. For example, the sand should look like a scorching hot sand in the desert.


  • Experience. Progressing and finishing quests, killing bandits and monsters, discovering new locations and reading all earn experience for the hero
  • Level Ups. Once Jack gets enough experience he will get a level up. For each new level, Jack gets a small permanent health boost.
  • Reloadable guns. You have to reload your gun when your clip is empty. All guns now have specific clip size.
  • Dig! You can now dig out all kinds of stuff that’s been buried. You’ll need a shovel though.
  • A new melee attack animation with a step forward. It is played when the player attacks without moving
  • Bounce. You can double tap movement buttons (A, S, D) to avoid enemy attacks (works only with a weapon in hands)


  • added separate items for wearable armor: torso and leg protection
  • added 3 new aboriginal melee weapons


  • mining mechanics have been rebalanced, players with low mining skill should miss less often


  • dialogs now have a dedicated Trade button
  • reworked trading window, should be cleaner now
  • certain objects far below or far above the player should no longer be focused on
  • removed unnecessary horizontal scrollbar in the inventory
  • bigger journal fonts, easier to read
  • equipped items are now marked in the inventory and shown at the top


  • added shadow map resolution slider (choose the details of the game’s shadows)
  • added texture LOD bias slider. It can be used to make distant textures sharper


  • added a new bandit bounty hunt quest (check terminals or quest giver Castor in the fort)
  • added a dialog and a little quest for Mister Green
  • added a new trader in the fort
  • added a new trader and teacher (Old Mug)
  • a couple of new dialogs for the new NPCs (caravaneers)


  • certain objects when activated now should show tooltips if they require items you lacks
  • mining animation is now being played only when the player chooses ‘mine’ option
  • doors should be properly labeled now
  • should no longer be able to move Jack while he is standing up after sitting near the campfire
  • added sounds for bullets hitting an NPC
  • added weapon holster sounds for some weapons
  • countless bugfixes and additions

If you can’t load the game for some reason please rename the folder WindscreamCanyon at Steam\steamapps\common\Exoplanet First Contact\levels to SereneValley. Also please disable anisotropic filtering if you forced it via Nvidia Control Panel or other 3rd party apps. It can cause red dots on dark pixels.

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