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The Progression Update for Rocket Leagueis now rolling out all platforms! The update features a revamped progression system that retools in-game XP and a new ‘Clubs’ feature that allows players to organize and compete as a proper team.

The Progression Update includes:

  • New Level Progression – An entirely new system that will remove the current level cap and and flatten the amount of XP needed for leveling up. For a more in-depth look, click HERE
  • Clubs System – Players will be able to create and manage clubs that can have up to 20 members. For more information, click HERE
  • New Achievements and Trophies
  • Various Quality of Life Changes

Full Patch Notes can be found below:-

  • Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up

  • Clubs: You can now form a ‘Club’ with other players and participate in Club Matches

  • Rocket Pass 1 will go live one week after this update’s release

  • Match Forfeit adjustments

  • Real-time text filtering has been added for Player Names, Clubs, and Tournaments


Rocket Pass

  • Rocket Pass 1 will go live the week after this update is released

  • Read more about Rocket Pass here

Achievements and Trophies

  • ‘Join the Club!’

  • ‘Together is Better’

  • ‘New Challenger’

  • ‘People Person’

  • ‘Squad Goals’

  • ‘Best of the Bunch’



  • The Garage Tabs have been reordered to make Goal Explosions easier to access

  • Increased Maximum Keys allowed in a single trade to 200

  • [Steam] Added “Particle Detail” to Video Options

  • [Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states

  • Spectator Camera: Player hotkeys are now synchronized across all spectators

  • Updated visuals on some Arenas to better handle alternate team colors

  • Added controller vibration when you matchmake into a game


  • Gaining Experience and Leveling Up have been rebuilt from the ground-up

  • Experience (XP)

    • You can now only earn XP in Online Casual & Competitive Matches

    • XP is now primarily based on Match Length, not your score

      • You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes

      • A match must be at least 60 seconds long to reward any XP

    • New match XP bonuses have been added, including:

      • Score

      • MVP

      • Consecutive Games (when you stay in the same Casual server)

      • Backfill (when you replace a bot in a Casual match)

      • Weekly Wins

        • Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)

        • Each win earns +200% XP and consumes one of your bonus wins

    • XP is only rewarded if a match is completed

      • Forfeiting a match counts as match completion

    • Match Stats that grant Score have been revised to focus on important events

      • Goals, Assists, Saves, Clears, etc. all still give Score and a notification

      • First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score

        • These stats are still tracked and updated for your Career Stats page

  • Leveling

    • From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn

    • The Level 75 cap has been removed; there is no longer a Level cap

    • Conversion

      • All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned

      • Players Level 40 and below convert to roughly the same level as before

      • Players above Level 40 convert to a higher level than before

      • Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played

  • Rewards

    • Avatar Borders

      • Added a new Customization Item: Avatar Borders

      • You unlock new Avatar Borders by leveling up in addition to Titles

      • You can select a Border and customize its coloration from the Garage submenu

      • Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels

    • Uncommon / “Online” Drops

      • You will now receive a random Uncommon or higher item every time you Level up

      • Uncommon items and higher will no longer drop randomly after matches

    • Common / “Offline” Drops

      • You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time

      • Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)

      • You will not lose access to any Common items you have already unlocked

    • Titles

      • Titles are now awarded to your account for reaching specific Levels

        • You will retain any Titles you have previously earned

      • You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess

        • The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level

      • Legacy XP Titles have had their level requirements adjusted for the new XP system.

        • ‘Veteran’: Level 20

        • ‘Expert’: Level 40

        • ‘Master’: Level 60

        • ‘Legend’: Level 80

        • ‘Rocketeer’: Level 100

      • Additional new titles are available every one hundred Levels after Level 100

      • Titles will also be available elsewhere, including Rocket Pass and Events

Match Forfeit

  • Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match

    • 1v1 Competitive Matches do not have the 90-second restriction

  • You can still Vote to Forfeit even after another player has left your team

    • Forfeiting allows you to still earn XP and rewards for a match

    • If you “Leave” early you will not earn XP

  • Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote


  • You can now form a ‘Club’ with other players

  • A Club consists of:

    • A roster of up to 20 members

    • A Club Name

      • Between 3-32 characters

      • Club Names are not unique

    • A Club Tag

      • Between 2-4 characters

      • Shows before your username on banners, scoreboards, etc.

        • e.g. [PSY] Devone

      • Club Tags are not unique

    • Club Colors

      • Primary & Secondary

    • Club Owner

      • The player who created the Club by default

      • Can add/remove members

      • Ownership can be transferred to another Club member by the owner

      • Club Owners must transfer ownership before they leave a Club

  • Editing Your Club

    • The Club owner can rename a Club (name & tag) once per week

    • The Club owner can change the Club’s colors with no restrictions

  • Club Matches

    • When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated

    • Club Matches change the team colors and stadium colors to Club colors

      • If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option

      • Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options

    • Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored

    • Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments

  • Club Utilities

    • Clubs can set a Message of the Day (MOTD) to easily communicate to all members

    • The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club

  • Verification

    • Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard

    • This verification flag guarantees a particular club / player is the “real” one verified by Psyonix

    • Club Tags and Names are unique among Verified Clubs, but are not globally unique

    • Changing a Verified Club’s name or tag will cause it to lose verified status

    • Verification will only be made available to select partners and esports organizations

  • Cross-Platform

    • Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year

Text Filtering

  • Implemented a new real-time text filtering system that applies to the following cases on all platforms:

    • Player Names

    • Club Names & Tags

    • Tournament Names and Team Names

  • [Steam] You may need to choose a new player name if your current player name is filtered out

  • Chat will be added to this filter system in a future update



  • Fixed Postgame Spotlight camera breaking if players left the match

  • When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”

  • Fixed an issue that could cause reconnecting to a Ranked Match to fail

  • Fixed appearance of Painted ‘Mainframe’ Decals

  • Fixed chat input being lost when an item popup occurs

  • Fixed an issue causing ball trail effects to shorten at high framerates

  • Fixed removing items from a trade by selecting them in the trade window

  • Fixed paint finish on ‘‘89 Batmobile’

  • Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’

  • Thumbnail of Painted ‘K2’ Wheels now display the correct color

  • Battle-Cars no longer spawn in as invisible to some players

  • Titanium White ‘MDGA’ Decal no longer appears as grey

  • Event Currency notification now properly displays after a match ends


  • New item notification shows for some players in Garage despite having no new items

  • [PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window

  • [macOS. SteamOS] Textures on some buildings in the background may be missing

  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen

  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus

  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants

  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas

  • [Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates

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