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Brendon Greene, the director of PlayerUnknown’s Battlegrounds confirmed yesterday that his game would not be officially releasing in the span of six-seven months, contrary to what he said during an interview with the popular UK based blog RockPaperShotgun.

It’s something a lot of people don’t understand and they get a lot of hate because of that. I just try to correct them whenever I can. It’s like, listen, guys, they will get finished. Companies are not going to abandon games like that, you know? People say, ‘oh, DayZ will never be finished,’ and of course it will. People tell us we’re not going to be out of early access in six months; challenge accepted. I can guarantee you, six or seven months and we’re out of early access. It’s the team. It’s a matter of honour, you know? We will finish this game in six months.

The above quotations were the remarks of Greene when he was indirectly asked when his game would be coming out of the Early Access Phrase by a member of RockPaperShotgun.

However, yesterday, in a Steam update post, Greene anxiously expressed his concerns about how his game would not be able to hit a full release within the six-seven month timeline. He said the following:

Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched. I’ve come to realize that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met.”

He also said, “So, we have decided to push the full launch back a bit from the initial six-month timeframe, but want to assure you that we are still planning a full release before the end of Q4 2017” thereby hinting the full release of the game by the fourth quarter of this year.

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