The Creative Assembly is releasing a new DLC for Total War: Warhammer 2 titled The Prophet & The Warlock on 17th of April, 2019 for a retail price of ₹429. However, pre-ordering the DLC will net a 10% discount, reducing the price to ₹386.
Playable in both the Eye of the Vortex and Mortal Empires campaigns, The Prophet & The Warlock overhauls the Skaven and Lizardmen races, adds new Regiments of Renown, battlefield units, faction mechanics, and devastating weapons of war.
- Two powerful new Legendary Lords with new quest chains, legendary items, and skill trees
- Play as Clan Skryre (Skaven) or the Cult of Sotek (Lizardmen) with unique new campaign mechanics
- Two new additional Lord types
- Nine new battlefield units and variants including the bullet-spewing Ratling Gun Weapons Teams and the fearsome Ripperdactyls
- Unleash ultimate devastation with the Clan Skryre Doomrocket or summon an aspect of the very Serpent-God himself into battle with the Great Invocation of Sotek!
- New Regiments of Renown
There’s also a lot of free content slated to be released in a game update. Bretonnia is expected to be getting an overhaul. There’s also going to be a release of a new game mechanic for the Skaven, the “Under Empire”
Once established, a whole host of building options will be available including wealth, resources, and corruption buildings. Under-Cities also support the ability to either summon a verminous army to rise up and attack the settlement above or (if you’re playing as Clan Skyre) to detonate a Doomsphere device which, if not detected, can blow the settlement above to ruins.
Remaining hidden is key to developing the Under-Empire to its fullest, but with each addition to the tunnels and warrens, the risk of being spotted grows ever greater. If spotted, Under-Cities can, of course, be destroyed (a little bit of rat poison goes a long way) by those that rule the settlements above ground. Discovering whether a verminous nest lies beneath a settlement can be achieved through the construction of specific buildings, deploying heroes in close proximity to search for the Ratmen, or for the Skaven to blow their cover by building too much.
This makes the Under-Empire a truly cat-and-mouse feature, where settlement owners above ground can be blissfully unaware of the activity below until it’s all too late…
Bretonnia’s updates include:
- New Technologies
- A new Trident of Manann weapon for Alberic
- A new confederation dilemma
- All Bretonnian Lords start the game mounted in campaign by default
- Free Peasant Mob upkeep when not exceeding the Peasant Economy cap
- General Bretonnian garrison improvements
- Increased turn duration for the Green Knight
- Unlimited Green Knight uses when reaching level 5 of the Chivalry bar
The DLC will be released on Mac and Linux shortly after the PC launch.