Search Menu

Monster Hunter: World will not have Micro-transactions and Loot Boxes, Confirms Series Producer Ryozo Tsujimoto

Divinity Original Sin 2 Review :: (PC) Noobreview :: Dungeons, Dragons And Mashed Potatoes

Indie Weekends Episode 1

Dark Light

In the present era, video games have become far-fetched, as studios behind the scene have tenaciously shifted from a ‘serve customers’ to a ‘generate more profit’ outlook. While most games are being overwhelmed by the influx of redundant, exploitative and substandard concepts, it may sound peculiar to the ear that series producer Ryozo Tsujimoto recently, publicly condemned the administration of loot boxes and micro-transactions, substantially stating that it “doesn’t make any sense”.

The aforementioned quote was drawn from an interview with Trusted Reviews where Tsujimoto said that the key to enjoying his game is by learning how to defeat the game’s monsters. The implementation of loot boxes and micro-transactions would simply overrun the game with unnecessary elements, thereby eliminating fun that is incorporated within it.

“Even in a co-op game where it’s not pay-to-win, because we’re all on the same team, it’s like you didn’t earn that or you’ve got it and don’t know how to use it. We don’t want that for Monster Hunter. There are absolutely no plans, it’s not in the game where you can get your random crate or random loot box and get a great item or great weapon. None of the stuff that affects the gameplay is even paid for; it’s all cosmetic, just stuff that’s a bit of fun.” quoted an agitated Tsujimoto. “We want to make sure nobody is under the impression that, because it looks like the kind of game where you might have loot boxes, they definitely aren’t in there. We want people to just enjoy our great gameplay loop of achievement satisfaction where there are tough challenges, but learning how to play the game and getting better at it, you’ll be able to overcome those challenges.”

“Even when you get to a certain wall and you’re like ‘OK, I’m 10 hours in, I suddenly have a monster I can’t beat’, it’s not about ‘well I’ll just throw a bit of money in and I’ll get better gear to do it’. What we want you to do is go back to your house and be like ‘well, I’ve been using the great sword, maybe I need to use the dual blades for this monster. We want you to go in and, through gameplay, find out what’s causing you to hit this hurdle and figure it out. Whenever you get over that hurdle by yourself, it’s such a great feeling, why would we let you skip that just to make a bit of extra money? It doesn’t make any sense. There’s no way we would interrupt that flow.” he further added.

It is good to see that what eventually grew from the fury of consumers has actually impacted the industries and sent them to their right minds. With Monster Hunter: World condemning the implementation of loot boxes and micro-transactions, sometime in the future, maybe every other developer will strip their games off any such exploitative measures and allow fair-play to grow indiscretely.

1 comment
Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts