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Half-Life 2: Epistle 3 Fourth development update released

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he Project Borealis Team – the fan project developing Half-Life 2: Epistle 3, based on the Epistle 3 script published by Half-Life writer Marc Laidlaw – have released their fourth development update. The update features the announcement of their upcoming tech demo, a reimagining of fan-favourite Ravenholm from Half-Life 2, alongside new character concept art.

A video has been published detailing the tech demo, including footage of the demo’s location. The tech demo will be a chance for Half-Life fans to provide feedback on the team’s progress. The team says that “Ravenholm provides an obvious choice for a demonstration of our skills, taking a fan-favourite location in Half-Life 2 and re-imagining it in Unreal Engine 4, fourteen years later.”

Concept art also shown in the update features new arctic designs for the Headcrab Zombie enemy type, as well as an exploration of the allied Rebel NPCs, and a more detailed environment piece around the idea of a crash site from near the start of the game.

A number of team openings have also been made available in light of the update; details and forms for these positions can be found at https://www.projectborealis.com/join-the-resistance/openings/

Project Manager Michael Dunaway commented, “Completing this tech demo has been one of our largest endeavours as a team since starting on this journey nearly a year ago. This upcoming demo lays out the foundation for everything that represents our efforts in bringing the nuanced HL2 experience into Unreal Engine 4. We’re excited to see fans’ reactions to our work and will continue refining the gameplay experience based on the feedback we receive.”

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