Turbo Overkill is hands down the best Boomer FPS I’ve played on a console. No COD or Battlefield comes close to the absolute carnage of an experience this game delivers with its simple 2000’s era graphics. A paradise for the OG gamers from Duke and Serious Sam period and an absolute rad experience for the newer players, Turbo Kill is for everyone.
Initially released on Steam, this title has been enhanced and finally made its way to the audience aiming with an analogue stick. Released for the PlayStation 5 and 4, Xbox, and Nintendo Switch on January 29, 2025, here’s the official review of Turbo Overkill by Gameffine.
Shift to Overdrive
From the very first second you are put inside the game, you are introduced to the broken, overpowered and simply insane mechanic – Chainsaw leg. From the times of having a chainsaw in the hand from the Resident Evil: Evil Dead game to today’s great iteration of chainsaw man in the anime, it’s safe to assume the chainsaw culture has thrived. But never did I imagine a limb for walking having a brand new purpose.

The chainsaw mechanic allows you to slide through the dystopian far-future world where nothing exists without a blend of metal and tech. You play as Johnny Turbo. Nope, not Silverhand. As a traumatised, butchered-to-nothing mercenary, you are now chromed up to the max. And hey, you also have your AI called S.A.M.M. Speaking of AI, we all know that AI is going to be the end of humanity one day, and a somewhat similiar scale is already taking place here.

A rogue AI called Syn, is now taking over entire cities, corporates and every moving being with tech inside of them. Oh yes, enemy cyberpunks are also being sent your way, so make sure your bullets count.
While you’re mostly working for a contract assigned to you, you’re more than a so-called stress cleaner. The world depends on you, you’re the last hope. Manning armoured vehicle, becoming a titan, and finally becoming the chainsaw man yourself, you’re set to do it all.
Each Limb Kills
The developers left no room for fitting weapons inside Johnny’s body. And we truly mean it. If your leg wasn’t enough to store a full-fledged chainsaw, your arm is now fitted with homing missiles, which magically regenerate every short while. And that might not be enough.
Oh and if you’re wondering if the game is being realistic about storage solutions since they’ve focused on keeping special features integrated in the limbs, perhaps not. You are carrying an arsenal of almost 14+ weapons, with its own ammo and special mode. Yes, that does kind of put Carl Johnson from GTA San Andreas and his ProfessionalTools to shame. So yes, feel free to fire away double-wielded Uzis all the while sliding across the map at Mach speed with a chainsaw leg. You’re either colliding with a wall or having your screen filled with gore.
The game does wonders about the entire combat system. There is no reload situation, hence, taking cover is not in the gameplay loop at all. The game encourages you to walk right through your enemies and come back with a trickshot in case you miss your annihilating strike.

The movement mechanics are as fluid as they can get. You’re simply running with the tilt of the analogue stick without the need to press an additional key to go into the sprint. You’re instantly sliding with the chainsaw out, and if the slide is downslope, you’ll get an acceleration as well. With a double jump and double dash, you’re also in for an amazing travel between sections similiar to what Ghostrunner offers.
The only thing that may put you off is the lack of indicators. But there are indicators at times too. But since it’s inconsistent, sometimes there is an obvious frustration of where to go next. I’ve often backtracked, only to miss a slope going downwards to the next section. A compass and objective finder could’ve slightly helped gamers new to the genre, but this is not a dealbreaker at all.

The mod system is exactly like cyberpunk at the start. You get a mod station every few metres in the game, but for the first 30% of the game, you don’t get a lot of mods to change between. Instead, you’re picking it through crates and adding them once or twice in one level at max. The same can be said for the weapons and augments, which are expensive. Although you’re crushing through for cash, I believe the frequency of these vending shops is more often than my spending capacity.
Welcome to Paradise
Speaking of the overall experience graphics-wise, its safe to say the game has an excellent setting and art style. The PS2 ear 3D style works, and obviously, it’s enhanced to make it much better and next-gen so that it does not look completely boring. There are fluid cutscenes, badass intros and way too much explosion as the game progresses. I completely enjoy my time here in paradise.
The OSTs are great and do push the powerful feeling of overdrive FPS action with full adrenaline, but may not be as good as Bullets per Minute. But it still works, so no complaints on that aspect.

Your protagonist is mute for most of the time and therefore lacks personality except the few times in the cutscenes where he is seen going berserk on enemies and leaping off a rocket explosion to gain high ground. Cinematic-wise, especially towards the endgame, this game cooked.
There is no better adrenaline-fueling, rapid FPS gore on the console at this moment, and I love every second of it.
Verdict
Turbo Overkill is an excellent FPS for the console, that has been tuned perfectly for the console. The rapid, unstoppable, and unhinged gore that comes with its impeccable combat design along with the rad storyline that simply elevates to absolute carnage towards to end, makes this an unmissable adventure for every gamer. You might lose your way around at times, but you’ll get the hang of it!
Turbo Kill Review
Turbo Overkill-
Visuals and Performance90/100 Amazing
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Combat and Mechanics95/100 The best
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Story and Narrative85/100 Amazing
The Good
- Fast Paced FPS
- Great Variety of Weapons
- Action Packed Storyline
The Bad
- Slight Issues in Finding Path
- Less focus on Lore