Sniper Ghost Warrior 3 is a game about sniping and open ended (World as well this time) missions that lets you play the way you want. Today we have a look at the demo (Beta) released by CI Games, and point out the pros and the cons of the Beta.
Note: This is not a final review of the game. This is just a Beta and hence we will point out any and all positive & negative aspects that we could find, in the hope that it reaches the developer’s attention and can be improved upon final release.
Talking about performance, on a system with:
i5-6500 @ 3.2 GHz
8 GB DDR4 RAM @ 2133 MHz
7200 RPM HDD
The game ran at an average of 73 fps on Ultra settings 1080p and dropped to around 60 fps for 1440p.
CI Games are boasting a full blown open world along with open ended approach to all missions hence putting it in the same league as Hitman, which is known for giving the player full control of how to complete an objective.
The Beta has only two missions and a small part of the open world which gives an indication of ‘Going out of Beta Testing Area’ when a player does stray too off path.
As for the pros of the game, the game plays great and remains true to what it claims it does- Provides many options on how to complete an objective. The player has access to a number of weapons with different stats along with a survival kit(Sort of).
There is no health bar, and it follows the same trope of modern shooters- regenerating health. The concepts and controls of the game are pretty simple but do not mistake this as a run and gun shooter. Even though it may show on the Steam page that the player can choose to be a warrior, it still would be highly recommended that the player scouts the area thoroughly before makin a move.
One drawback is that you can only take as many hits as about 2-3 humans at max which might make you feel powerless when jumping straight into a fight without thorough scouting. But since the game hands you an AK 47, I am pretty sure you could do with minimal scouting and then proceed to splatter hemoglobin all around the battlefield.
The game has you scouting the area, observe enemy movements and get around the security forces, because enemies can be anywhere, and won’t always appear directly in front of you.
The game looks gorgeous, which is a given considering it’s built on the CryEngine and apart from some of the inconsistencies that we will discuss below, the game will definitely run good at release.
Not much can be talked about other aspects such as the story and the various other gameplay elements, for which the full game will be required.
Coming to the negative aspects, first of all, the game drops frames a lot during the scoping animation. While scoped in or while scoped out, the game has almost no stuttering, but during that scoping animation, the fps drops it breaking the immersion by quite a margin. Another point at which the game drops frames is when you try to access the menu by pressing ‘Esc’ while in-game.
Another jarring aspect of the game is the terrible AI of enemies. It’s almost like they are drunk or are day dreaming. A sighted fallen comrade will take about 10 seconds to react to and like 13th century, when there were no sniper rifles, the AI will start gathering around the dead body to literally become sitting ducks.
For a sniping game that relies heavily on occupying vantage points, I am surprised that the AI is so dumb. For example, I headshotted a guy and I am pretty sure his brains were all over the ground, but the AI comes to the body looks around and goes in the opposite direction!!!!
I mean come on, for a sniping game I would at least expect the AI to have an average idea of where the bullet came from. TheAI will not notice where you are, unless they spot you within their ridiculously small visual cones or you shoot them in the leg and they survive to get shot again.
Another annoying aspect I found was that, when an enemy is killed, there would be a call on the lines of “Casualty” or “Man down”, which will definitely alert you, but you’ll notice that everyone in the area is cool as a cucumber. Yes they are wrong calls and once you scout the area with your sniper, you’ll feel like the guy in class who used to get trapped by other kids for shouting.
As for the overall visual quality, there are a few inconsistencies such as texture pop ins and texture flickering apart from some really jagged surfaces, basically nothing that can’t be ironed out at final release.
Surprisingly the in-game menu doesn’t have options to change any kind of settings. The player always has to navigate to the main menu to change the settings, which is not intuitive. This is definitely something I would like to see in change in the final version.
Overall I think this game has huge potential in spite of feeling like a FarCry-ish sort of game. What do you guys think? Are you excited for the game? Let us know in the comments below.