The Division is getting a new patch that will implement some new features, bug fixes and changes to the game. The Update 1.1: Incursions will deployed on Tuesday, April 12.
Here are the patch notes:
NEW FEATURES
Falcon Lost
Falcon Lost is a new incursion available in the Stuyvesant area
You must be level 30 and have completed the mission “General Assembly” to access this mission
The encounter is balanced for 4 players with high level gear
Gear Sets
Gear set equipment can be found by completing the most challenging activities in Manhattan
Collecting and wearing gear sets grant powerful stat bonuses and talents
Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
- “Tactician’s Authority” – enhances electronics and support capabilities
- “Striker’s Battlegear” – provide bonuses for assault capabilities
- “Sentry’s Call” – enhances marksman capabilities
- “Path of the Nomad” – provides
bonuses for lone wanderers
Trading
Items dropped by enemies can be shared with other players
Trade items by dropping them as loot from your inventory, so players in your group can pick them up
You can only share items for during the first 2 hours after you have acquired them
Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments Assignments come in different categories:
- Combat
- Dark Zone
- Crafting
Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Dark Zone Supply Drops
Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
Supply drops will occur multiple times over the course the day
The supply drops will contain non- contaminated gear of all types that will be ready to use without the need for extraction
These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
Other agents’ Gear Scores are displayed next to their health bars
Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
Added new High-End named weapons:
- Warlord: Assault Rifle
- Valkyria: Submachine gun
- *Historian: Marksman Rifle
Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2.
GAME CHANGES
Gameplay
Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
- Level 30: 1-3 Phoenix Credits
- Level 31: 2-4 Phoenix Credits
- Level 32: 3-5 Phoenix Credits
Dark Zone
The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- Superior (Purple) items: Rank 15 instead of 30
- High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Added a new Dark Zone bracket for characters with Gear Score 160+
Crafting
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End
(Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Added new level 31 and 32 High-End items Blueprints to Vendors
Removed Division Tech requirements from some level 31 High-End Blueprints
User Interface
Added gamepad deadzone calibration in settings menu (all platforms)
For PC and console specific patch notes about bug fixes, click here.
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