Game Connection Europe 2016 (26-28th October, Paris) has released a breakdown of what attendees at the event this year are looking for.
This breakdown shows:
Developers – where they come from, what platforms they are developing for and what genre games they are creating.
Publishers – where they come from and what platforms and genres they are looking to do deals with
‘Service buyers’ – what services they are responsible for buying within their companies
Service Providers – what services they offer
For those still working out whether the right people will be at the event this year for their business needs then this document will be of great help in making that decision.
Early Bird ending 7th September
The Early Bird prices for Game Connection are going up on the 7th September. This is the last chance to obtain a discount on the prices of all passes.
Here are some quotes of satisfied attendees from previous Game Connections events:
‘We had 9 qualified meetings with publishers for our indie game plus interesting contacts in the VFX space for PopcornFX and we even signed a contract onsite!’ -Maxime Dumas – Owner at Persistant Studios and PopcornFX
‘The quality of the projects was very good in Paris and we havesuccessfully signed 2 deals off the back of the show’ -;Lee Hutchinson, CEO at Double Eleven
‘Thanks to our participation in Game Connection we have won 4 newprojects that can be directly related back to meetings we had at the event. It’s a must attend event for anyone in the industry looking for clients and/or new partners.’ -Sander van der Vegte, Head of Games, MediaMonks
Game Connection Europe 2016 Content Program
On top of the business opportunities at Game Connection there is also a full conference program lead by senior professionals from the likes of Google, Rovio, Gigataur, Chillingo, Bigpoint, Imperia and many more.
The conference program is open to all attendeees of the event.
You’ll learn strategies, problems and insights from these companies on subjects such as eSports, Localisation, QA, Payment & Monetisation, User Acquisition, Xdev and the future of publishing.