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It’s safe to say that the Doom: Eternal gameplay demo pretty much blew everyone away last night at QuakeCon. The demo saw Doom Slayer, in his new suit of armor, rampaging through a demon infested Earth in classic Doom fashion. It goes without saying that the game looked the part too.

According to the developers, like Doom: Eternal will squeeze every bit of power from both the PS4 and Xbox One. During a question and answer session conducted by PcgamesN following the Doom Eternal gameplay reveal yesterday at QuakeCon, id Software executive producer Marty Stratton explained that Doom Eternal is being built as a “next gen” game, capable of using every bit of graphics processing power available in the Xbox One X and the PlayStation 4 Pro.

“I’m not sure so much that we’re taking advantage, as we will abuse them,” Stratton said, answering a question about Doom Eternal running on the latest consoles. “Everything you saw, that’s pushing the envelope,” Stratton explained.

Even though Doom: Eternal is being built in the cutting edge id Tech 7 and was running on “very high-end” PCs, Stratton said that the engine is very much scalable and will have no problem running on base versions of PS4, XBox One, as well as the Switch.

“Our goal will be to make it look like that at 4K on the Pro and the Xbox One X, never really sacrificing the 60 frames per second,” he said. It seems like Vulcan API is really letting the devs run wild with the graphical prowess as well as allowing scaling down for less powerful machines.

Doom: Eternal will launch for PS4, XBox One, PC and the Nintendo Switch sometime in 2019 (hopefully early).

Credit: PcgamesN
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