Deep Sky Derelicts has been pre-released in Early Access on Steam and GOG.com. Having developed the game with the help of a fundraising campaign, Dmytro, the CEO of Snowhound, presented the demo at a number of game shows and conferences and receiving plenty of praise and accolades, and managed to draw quite a lot of interest from various PC publishers before finally entering negotiations with some of them in summer 2017. A publishing agreement with 1C Company, who were the most flexible and cooperative and had the greatest faith in the end product, was signed at the end of July 2017. In addition to marketing, publishing and distribution services, 1C also covered the remaining production costs for Deep Sky Derelicts. The game was then globally announced by 1C at the biggest European game show, Gamescom, in Cologne in August 2017, and began to get the publicity it deserved.
First impressions and feedback from players are overwhelmingly positive, which holds great promise for Deep Sky Derelicts to become the next indie success story. Its full release is scheduled for the end of Q1/2018, and will expand the game’s audience by including multiple languages as well as Mac and Linux versions.