The procedurally generated levels and the annoying loot system were some of the most criticized aspects of Flying Wildhog’s Shadow Warrior 2. Fans of the series will be glad to know that the developers are ditching the aforementioned systems for a traditional, linear FPS experience in Shadow Warrior 3.
Speaking to Kotaku, Flying Wildhog explained that they’re going back to Lo Wang’s roots for the next game in the iconic first person shooter series. By roots, they don’t mean his ’90s Build Engine origins, but rather the new direction that was introduced through the 2013 reboot. That means procedurally generated levels and randomized loot are being scrapped in favor of classical handcrafted levels and items.
The developers shed some more light on the game and explained that the yet-to-be-finalized upgrade system will be more streamlined in the upcoming game. According to the developers, the players will get access to all the essential tools and abilities during the first half of the game and the second half will solely focus on upgrading obtained weapons and abilities throughout the remaining hours of the journey. Sounds like they’re following in the footsteps of Doom Eternal a bit too closely.
Shadow Warrior 3 comes out on all major platforms in 2021