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December 1 st Marks the Redefining of Exploration in the 3D Isometric RPG Genre with First Ever Climbing System

In SEVEN: THE DAYS LONG GONE, a Thief-inspired 3D isometric RPG with the first-ever climbing system, and developed by Fool’s Theory & IMGN.PRO, players must escape the inescapable prison island of Peh in the post-apocalyptic open world of the Vetrall Empire. SEVEN: THE DAYS LONG GONE beautifully incorporates several exciting gameplay features players must master, including the first-ever climbing system:

In SEVEN: THE DAYS LONG GONE you play as Teriel, a master thief. To be a master thief one must master the art of stealth movement, or sneaking. Learning when to avoid obstacles, traps, alarms, and armed guards is as important as learning to handle yourself when the shit hits the fan. Sneaking requires patience, strategy, and the ability to exploit your surroundings by moving vertically and horizontally, which isn’t the traditional manner commonly found in 3D Isometric RPGs.  Sneaking combined with the first-ever climbing system enhances your ability to succeed!

MAIN FEATURES

  • 3D Isometric RPG
  • Rich, interwoven storyline
  • Combat: multiple styles allow for players to be creative in how they tackle obstacles
  • Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
  • AI Reactions: NPCs are responsive to actions
  • Open world perfect for exploration
  • Brand new climbing system
  • Stunning environments
  • Play Your Way – Stealth or brute force, freedom of choice
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