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Mistborn: Birthright has been cancelled because of funding problems for developer Little Orbit. Announced in 2012, the game had a troubled development according to the developer that has been detailed in a Facebook post.

The post says:

Hello everyone.

This is Matthew Scott, the CEO for Little Orbit, and I think we’re overdue for a final update on Mistborn: Birthright.

First, we can now definitively say that this project isn’t going to happen. Please know that it’s not for a lack of effort. Even as a publisher, the video game industry isn’t easy, and sometimes the best will in the world isn’t enough.

Second, I want to thank all of Sanderson’s fans who reached out with their feedback, encouragement and support over the years. It was truly a great experience to be adopted as part of the Cosmere community.

Lastly, I would like to thank Brandon, himself. He was a patient, great business partner, who produced an amazing story for the game. I still hope he finds a way to release the details or reuse it in some fashion.

Mistborn has been a personal passion project of mine, that we started back in 2011.

Many people don’t know that by mid 2012 our internal development group at Little Orbit had a completed vertical slice for the game that we showed to a few journalists at E3. The game was much smaller in scope at that point, but progress was good. Then in late summer, a partner in our development studio sold his stake to a major publisher, and we had to get creative on how to split up Little Orbit / Game Machine / Papaya Studios. In the end, half of the development team went along with the deal, so Mistborn got shelved for a time.

From there it took about a year to get the project back on track.

During the break, we internally agreed that Mistborn fans deserved a bigger/better version of the game. During this second iteration, we engaged a number of larger RPG developers, and we started talks with Obsidian. Chris Avellone was a huge advocate, and he has always been a big fan of Brandon. But after months of discussion, their schedule proved to be too complex, and the game went back on the shelf.

We spent more time to rethink our approach, and we decided to increase the budget as our search continued. In 2014, we started talks with High Voltage Studios. The goal was to use their Saints Row technology to make a spectacular open world Mistborn game. I still believe that this is the best vision for the game. It combined elements of Assassin’s Creed and Dishonored with the physics gameplay of Allomancy. We got our funding secured and even had a kickoff with Brandon in early 2015.

And then the unthinkable happened.

In a series of months two of Little Orbit’s retail distributors went out of business taking large chunks of our revenue with them. Funding for future titles was immediately canceled, and it nearly bankrupted the company. We barely survived.

In the end, I am deeply saddened we couldn’t get this made, but rather than continue to hold onto the rights, I’d like to see someone else make the amazing Mistborn game we would all love to play.

Thank you for your support.

Matthew Scott

The novels were based on Allomancy, in which characters consume metals and ‘burn’ them in their belly to give them special powers. Burning pewter, for example, grants you extra strength and stamina. Burning iron lets you pull yourself towards metal while burning steel lets you push off.

It’s a great idea and I would love to see it be materialized by some other developer, even though I haven’t read the novels.

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