Search Menu

Rocket League Tournaments Update Follow-Up To Arrive Today

Super Daryl Deluxe Starts Launches Today on Nintendo Switch, PlayStation 4, PC

Sony Satisfied with God Of War Pre-Orders, Expects More After Reviews Come Out And Assures Continued Support

Dark Light

The Tournament Update was indeed one of the most anticipated Rocket League updates, but no one expected it to come along with a bunch of unwelcome bugs. Connection issues, lag and severe bugs which were earlier scarce in the game, became abundant after the update and it looks like Psyonix is finally following up after the update.

The devs had been working hard on a hotfix, and they plan to release it on Wednesday, April 11 at 2pm PDT (5pm EDT, 11pm CEST) on PC, PS4, and Xbox One. Nintendo Switch will follow a few days after given the additional certification time required for that platform. Due to this staggered rollout, cross-platform play will be temporarily unavailable for Nintendo Switch players until the hotfix goes live on that system.

Psyonix also apologize for the scope and severity of the problems in this update. They had hoped that the Tournaments Beta on PC (which was built from the same code branch as the final Tournaments Update release) would have revealed more of these issues. Unfortunately, it didn’t uncover everything and they’re discussing how to better operate their Public Beta Tests going forward so that they can maximize our chances of finding issues before release. They are also working with our quality assurance teams to better replicate the live environment for their purposes.

To thank the community for their patience while the devs work through these problems, they will be granting three Decryptors to every player who’s logged in since the Tournaments Update went live. The Decryptors should appear in eligible accounts on Friday. They will also be running a Double Drop-Rate Weekend soon and they’ll announce a date once they’re confident the major issues have been resolved.

Server Performance

Psyonix’s top priority right now (in addition to releasing the hotfix ASAP) is investigating reports of new server issues that cropped up with the release of our Tournaments Update. Because not all players and servers are being affected, they are still researching the root cause. As they learn more, they will update the community with their findings and timeline for a fix.

They are also looking into what additional tools theycan provide players, like a way to report problem servers while playing as well as real-time network stats in the game client. These tools will compliment the Connection Quality Indicators theyincluded in the Tournaments Update to give you as much information as possible when troubleshooting server or network issues.

Upcoming Hotfix Patch Notes

Bug Fixes

  • Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
  • Fixed a memory leak that could cause crashes on Nintendo Switch
  • Fixed an issue where Boost visual FX would (rarely) not activate correctly
  • Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
  • Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
  • Various wheels will no longer appear smaller than they did before the Tournaments update
  • Scoreboard
    • Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
    • Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
  • Trading
    • Fixed players being unable to remove items from a full Trade Window
    • Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
  • Common Items will no longer show as Trade Held or Untradeable in the Garage
  • Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+
  • [Steam] HTML tags will no longer affect player names

Audio

  • Extended the range at which the volume of other cars drops off to make them more audible from further away
  • Rebalanced overall audio mix based on feedback

Controller Vibration

  • Increased the intensity of “Medium” and “Heavy” Controller Vibration
    • We recommend that Xbox 360 Controller users opt for “Heavy” if they want consistent vibration while Boosting
  • Wireless Xbox 360 controllers will now vibrate while boosting.

Network Settings

  • Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”

Known Issues

  • During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
  • For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels
Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts