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Most Timeloop games work when the repetition feels like learning, not punishment. The whole trick is making every reset feel like a lightbulb turning on rather than making you lose all your brain cells. In Rivage, that concept is shown on a dying orbital space station where you are left stranded in the freezing vacuum of space all alone.

Waking up in a space station, you step into the boots of Miranda Vigneau, a doctor stationed aboard the Ares Space Station spinning around an exoplanet named Vesta, which humanity has pegged as its big next hope for a home. But the mission has gone totally wrong at some point. Your entire crew is nowhere to be found, leaving you all alone in an endless time loop surrounded by bizarre space phenomena and a dying power system. The result is a puzzling and yet intriguing sci-fi mystery with plenty of great ideas but just as many moments that make you want to genuinely quit and go for a long walk.

The Ghost Ship Above Vesta.

Right out of the gate, Rivage nails a really cool contrast between cozy domestic life and dead-quiet isolation. Ares Station was built to be both a workspace and a long-term home, and the environment storytelling really sells that idea. The world-building looks pretty great throughout the station. Walking through the living quarters gives both the genuine coziness of home and the eerie vibe of a quiet, dead, isolated space station. You run into unfinished hobbies, cluttered desks, petty arguments recorded in audio logs, and tons of tiny personality quirks that make the ghost crew feel real.

At the same time, that lived-in comfort gets constantly shattered by dead silence and bizarre space phenomena. Localized anomalies have taken over parts of the station. In the cafeteria, an assortment of fruit orbits the dining table like an edible mini solar system. Other anomalies mess with space and time directly, like invisible walls or a distorted space-time field.

The exploration of the Ares Station looks great, but the stillness can definitely get on your nerves. When you get stuck on a tricky puzzle, the silence isn’t really helping. It would have been better if there was some background music to keep you company. Luckily the environmental details do a lot of heavy lifting, giving you enough motivation to go on ahead and open the next area.

The Pocket Detective.

Most time loop games can easily turn into a tiresome chore if they force you to manually redo every little puzzle, but Rivage solved that issue with the K9 unit.

Despite the name, there are no robo-doggos here, which is honestly a missed opportunity; it could’ve helped with bringing a little life to the empty space station. Instead, the K9 unit is a digital assistant that allows you to record data you find around the station. Whenever you crack a terminal password, track down a crucial audio file or scan a dead coworker’s ID card for security clearance, the K9 remembers it permanently. Thus, when the loop resets and kicks you back to square one, your K9 unit remembers everything. Keypads and security terminals can be bypassed instantly without hunting down the codes or solving the puzzles all over again.

It also acts as a handy tool kit. As you progress deeper into the station, you pick up upgrades like an UV light that allows you to see invisible writings and contactless access to multiple areas. Best of all, it has a built-in screenshot camera. Because Ares Station is stuffed to the brim with technical memos, complex schematics, and multi-part passwords, snapping a quick picture to reference on the fly is an absolute lifesaver. The only downside I felt was that the K9 unit is a bit difficult to comprehend when you start the game, and also the instruction manual for it doesn’t really help much to understand it, but as you progress further into the game, the K9 unit single-handedly keeps the game from turning into an exhausting chore since we are able to skip the puzzles that we completed.

The Cost Behind an Open Door

While your digital notes stick around each run, the physical access resets every time, and that is where the real pressure comes in. Ares Station is absolutely running on fumes. Your progression is gated by a brutal power economy. You only get four bars of energy each run, and almost everything you do drains the power by 1 or maybe 2 bars, such as opening the doors, turning on lab equipment, or even accessing terminals. Once that meter hits zero, the lights cut out, the equipment powers down, and your run hits an immediate dead end.

To reset the cycle, you have to run down to a random storage closet in the cafeteria and hit start on an old arcade machine. Thus, we have to effectively plan out our runs before each loop to make that empower consumption.

Where things fall flat is how poorly the story explains any of this. The arcade machine is just sitting randomly in a storage closet with zero narrative justification outside of a couple of vague terminal emails as to why it even reset the loop. Also, all players who start the game for the first time are literally dropping into it with zero direction or sense of purpose, leaving most players completely lost and wandering aimlessly from the start. 

Puzzling into insanity

Rivage throws a wide variety of puzzles at you. Some of them are genuinely awesome. Plotting a course for a scientific probe around Vesta while avoiding corrupted zones is satisfying and visually slick, as is deciphering barcodes from a damaged access card. Also, to learn how to type in code commands in a terminal to get access to a hidden file was all really creative.

But the major issue with this is that most of the puzzles are swinging wildly into frustrating extremes. Far too many puzzles are excessively difficult to solve, leaving you to ponder and spend hours agonizing over a single puzzle. The game desperately needs more clues or a hint system scattered across the rooms to help you progress without slamming your head against a wall for an entire evening. Worse yet, the game completely misses out on that satisfying rush you are supposed to get after finally cracking a puzzle you’ve been stuck on for hours. Instead of delivering a sense of relief, it just spikes your cortisol levels and leaves you drained. To make matters worse, several puzzles do not even demand real deduction; you can blindly guess the solution on sheer luck instead of actually working it out, just like when I lucked into guessing the entire plant synthesis recipe after a few trials and errors.

On the technical and visual side, the PC experience has a few noticeable rough  edges. For one, the game UI often looks and feels weirdly grainy, staying fuzzy even after bumping the graphics settings up to epic or cinematic.

Even more infuriating were the progressing bugs. A few times during my playthrough, I had the 100% correct answer plugged into a puzzle, yet the game simply refused to register it or open the way forward. The only fix was walking all the way back to the arcade cabinet, resetting the entire loop or restarting the game and doing the puzzle all over again just to make it work again. When you’re already carefully rationing every single bar of energy and having a run get ruined by a stubborn glitch is an absolute test of patience.

Real Talk


Rivage has all the right ingredients for a great sci-fi puzzle game. The setup is fun, the Ares Space station is a fascinating and eerie place to poke around, and the K9 system is easily one of the best quality-of-life tools I have seen in a time loop game. Still, it is held back by uneven design and technical frustration. Wrestling with cryptic puzzles for hours due to a lack of hints is tough enough, but having correct solutions fail to register because of bugs will make you want to quit the game altogether. Factor in the oddly grainy visuals and lack of background music, the excitement of the game quickly dies down. If you love poking around quiet sci-fi spaces and mapping out tight routes, Rivage offers some cool ideas, but be prepared for plenty of friction along the way.

FINAL SCORE: 70/100

Rivage Review

Rivage Review
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Rivage is an immersive sci-fi puzzle adventure set aboard the A.R.E.S. space station trapped in a space phenomenon. Wake up as Miranda, forced to explore, solve intricate puzzles to unravel the fate of your missing crew.
Rivage is an immersive sci-fi puzzle adventure set aboard the A.R.E.S. space station trapped in a space phenomenon. Wake up as Miranda, forced to explore, solve intricate puzzles to unravel the fate of your missing crew.
70/100
Total Score
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