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Quake champions was announced at E3 the past month, and so was the fact that the game will run at 120Hz. Well, Speaking to GameSpot, creative director Tim Willits stated why it’s only going to be on PC:

It’s everything from input sampling of the mouse to making sure that your monitor refresh rate is fast enough. Because even with Quake Live, we have found throughout the years that going from 30 to 60 is huge, but even 60 to 120–is noticeable. Most of us, and even me, I can’t really tell the difference. But there are some players who are inhuman. And we can’t come out and say we’re going to make a game for them and not run ridiculously fast Because if we lose the pro guys, we’re in trouble. That’s why it’s a PC game. No excuses. No limitations.

While the PC master race is going to be pretty happy with this news, the fact that Quake is going to be a ‘class based shooter’ might dampen their enthusiasm a bit. Well you can lift your spirits up again by check out the trailer below.

What do you think of Quake’s decision to go PC only? Let us know all and more in the comments.

2 comments
  1. I think that’s the old Id Software I know and love. Used to be that their games were ported by other companies, and wouldn’t surprise me if this one is too — eventually. But it’s good to take a no compromise approach to really make the game they want and it’s good that PC fans get something without limitations because they pay a lot more for their stuff.

    1. I think Id has always done that, they have always made what they wanted to: remember Rage.
      But yes going back to doing what they do best, and trying it do it in the most awesome and in-comprimising way as possible is GREAT

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