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One of the major drawbacks for buying into the RTX series of graphics cards were the sheer lack of titles supporting the new technologies of ray tracing and DLSS. NVIDIA is keen to add to that number, and they are in the process of doing so. Wolfenstein Youngblood, the next game in the Wolfenstein series, will be powered by ray tracing.

                                                                                                                                     NVIDIA is also launching a new offer called the:”Born to Hunt” bundle. For a limited period of time, anyone buying the RTX GPUs – 2080Ti,2080,2070 or the 2060 will get a copy of Wolfenstein Youngblood free with their purchase.

                                                            Wolfenstein: Youngblood is set in an alternate history 19 years after the events of Wolfenstein II: The New Colossus. The new first-person shooter is the first modern co-op Wolfenstein adventure.

                                                                                                                                                           “With Wolfenstein: Youngblood, a whole new generation of gamers could be getting their first exposure to the Wolfenstein franchise, and we want to make sure it blows them away,” Jim Kjellin, chief technology officer at MachineGames, the developer for Wolfenstein: Youngblood. “With NVIDIA’s GeForce RTX GPUs, we have access to technologies that deliver spectacular images and still maintain the performance necessary for flawless gameplay.”

                 The game will be using NVIDIA VKRay, an extension that allows developers using the Vulkan API to add ray traced effects to their games.

                    The game will also be using NVIDIA Adaptive Shading. NVIDIA Adaptive Shading is a new, advanced shading technique that enables developers to improve performance and achieve a real-time visual fidelity previously impossible in games. By adjusting the rate at which portions of the screen are shaded, the technology reduces the work the GPU has to do, which boosts performance without denigrating image quality.

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