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In celebration of the successful Jets DLC take-off, Bohemia Interactive today published a brand new episode in the official Arma 3 Community Guide series. The new video examines all of the aspects of jet employment in Arma 3, such as the various types of jets, munitions, sensors, threats, and tactics. In addition, the studio posted a new devblog, in which Creative Director Jay Crowe explains the role of jets in the Arma 3 sandbox, describes how the Jets DLC marked the first collaboration with a third-party development team, and offers a brief update on Arma 3’s 2017-2018 development roadmap.

Released two weeks ago, Arma 3 Jets is the first of several new DLC which Bohemia Interactive has planned for Arma 3’s fourth year of post-release support. Upcoming DLC packages include the Arma 3 Malden (free), “Orange” (working title), Tac-Ops, and Tanks. Compared to what was previously announced, the most notable change in the roadmap is that the “Orange” DLC has now been moved to the third quarter of this year. The free Malden DLC is still scheduled for release on the 16th anniversary of the Arma series; June 22nd – alongside Bohemia Interactive’s new (and free) tactical multiplayer shooter, Argo.

With Arma 3 Jets, as well as each of the upcoming DLC, Bohemia Interactive continues its DLC strategy of delivering new premium content together with free platform updates for everyone who owns Arma 3. This enables the studio to build upon the Arma 3 platform while avoiding a split in the game’s playerbase, as well as still being able to fund development (more info). In the case of the Jets DLC, the premium content includes three new air-superiority fighter jets, an Unmanned Combat Aerial Vehicle (UCAV), and a showcase scenario. The supporting platform update (1.70) delivers a significant overhaul to the experience of jets by introducing more advanced targeting and detection systems, an expanded damage model for fixed-wing aircraft, the ability to customize a vehicle’s loadout, and an aircraft carrier which can be positioned across the terrain as a static object via the in-game scenario editor.

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