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Today AMD has announced Radeon Software Crimson ReLive Edition 17.7.2, a major software upgrade that will not only enhance the user experience for gamers but developers as well. Here is the full log of changes that have implemented in the latest update.

  • Enhanced Sync– Up to 34% lower latency (lag) using Radeon Software Crimson ReLive Edition 17.7.2 and Overwatch on the Radeon RX 580 (8GB) graphics card with Enhanced Sync ON than with the 8GB Radeon RX 580 with VSync ON at 1920×1080 (1080p).
  • Game Responsiveness – Up to 31% (50ms) quicker response time using Radeon Software Crimson ReLive Edition 17.7.2 with Tom Clancy’s The Division on the 8GB Radeon RX 580 graphics card than with Radeon Software Crimson ReLive Edition 17.7.1.
  • Radeon Chill – A power-saving feature for Radeon graphics that interactively regulates framerate and now supports close to 40 of the world’s greatest games, available for desktops, laptops, multi-GPUs and Radeon XConnect™ external graphics.
  • Radeon ReLive– Enabling gamers to record and stream gameplay with better video and audio controls and real-time notifications
  • Radeon WattMan– Comprehensive control over engine clock5, voltage, power, temperature and acoustics. To take user customization to a whole new level, Radeon WattMan has been advanced with power state controls and memory under clocking for increased performance or improved power savings.

Radeon GPU Profiler, the first PC graphics tool which allows for low level, built-in hardware thread tracing. As much as Mantle aimed to inspire the next generation of APIs, Radeon GPU Profiler aims at taking the next step in helping PC game developers enabling Vulkan and DirectX 12. Radeon GPU Profiler is a ground-breaking hardware event visualization tool that provides detailed timing information on Radeon graphics through custom, built-in hardware thread-tracing.

Unlike the black box approach of the past, PC game developers now have unprecedented, console-like in-depth access to a GPU and can easily analyze Async Compute usage, event timing, pipeline stalls, bottlenecks and other performance inefficiencies. Here is what some developers who tried it have to say about the tool:

  • “RGP very quickly became an indispensable tool in my optimization workflow. I’m sure that other graphics programmers will fall in love with it, just like I did!” Yuriy O’Donnell, Rendering Engineer, DICE
  • “With Radeon GPU Profiler, AMD has produced a high quality tool that fills a much-needed role of providing deep performance introspection and analysis of modern GPUs beyond simple hardware counters.” Baldur Karlsson, Senior Technical Architect, RenderDoc
  • “AMD Radeon GPU Profiler is nothing short of a revelation in GPU performance analysis for Vulkan on Windows and Linux. I was able to gain insights into Source 2 Vulkan in VR that I had previously never known. We are able to figure out exactly where the work is happening in the frame. It just works for every Vulkan workload we have thrown at it. RGP has now become my go-to tool for GPU performance analysis.” Dan Ginsburg, VR Developer, Valve
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