The REPLACED Demo has quietly landed on Steam, and it’s giving players their first real taste of what could be one of the most stylish action platformers in development right now.

Created by Sad Cat Studios and published by Thunderful Publishing, REPLACED drops players into a gritty alternate 1980s America. You play as R.E.A.C.H., an artificial intelligence forced into a human body, trying to navigate life in Phoenix-City, a place ruled by corporations and shaped by collapse. The demo doesn’t overload you with exposition. Instead, it lets the world speak for itself. Flickering neon lights, worn-down streets, and guarded conversations hint that something much bigger is going on.

What stands out immediately is how the game feels in your hands. Movement is sharp and responsive. You run, climb, and jump through tightly designed spaces that never feel clunky. The 2.5D perspective keeps the action readable, but the layered backgrounds add depth and atmosphere. It feels classic, but not dated.
Combat is where things really click. Fights aren’t about hammering buttons and hoping for the best. Timing matters. You mix close-range strikes with ranged attacks, dodging at the right moment and chaining moves together when you see an opening. The animations flow smoothly from one action to the next, and every hit carries weight. Even small encounters feel deliberate. There’s a rhythm to it, and once you settle into that rhythm, it becomes hard to stop playing.

Visually, the demo delivers exactly what fans have been hoping for since the game was first revealed. The pixel art is detailed and expressive, but it’s the lighting that pushes it to another level. Neon signs glow realistically. Shadows shift across characters and buildings. Rain-soaked environments feel cold and heavy. It’s the kind of presentation that makes you pause for a second just to take it in.
The sound design supports that mood without trying too hard. A steady synth-driven soundtrack hums in the background, building tension while you explore or fight. It never overwhelms the action. Instead, it quietly reinforces the atmosphere.

Story-wise the demo keeps things measured. You get enough dialogue and context to understand the stakes, but not so much that it spoils the larger mystery. There’s a clear sense that R.E.A.C.H. is caught in something dangerous, and the world around you feels unstable. That restraint works. It leaves questions hanging in a good way.
For a short slice of gameplay, the demo feels polished and confident. It doesn’t promise the world. It simply shows what REPLACED can do: tight combat, smooth movement, and a strong visual identity. If the full game builds on what’s here, Sad Cat Studios may have something special on their hands.
